We use OpenCOLLADA to export our model to COLLADA format. For more information about OpenCOLLADA exporter for 3ds Max, please refer to the following tutorial:
Exporting from 3ds Max to COLLADA Format with OpenCOLLADA
Because we are going to export the model to Vanda Engine, it’s recommended to exported the animated part individually. However, if your favorite game engine supports both animated and static mesh in one exported file, you can export all meshes together in one dae file.
Select your door mesh (animated) and from the main menu of 3ds Max, choose File | Export | Export Selected. Choose your file a name, and press Save button. This will open the OpenCOLLADA export dialog. Make sure to set the following parameters:
- Normals: Checked
- Enable Export: Checked
- Sample Animation: Checked
- Start: 0
- End: 100
Press OK button to export the file.