I have already exported a house model from 3ds Max to COLLADA format with OpenCollada. For more information about exporting from 3ds Max, Maya, or Blender to COLLADA format, please refer to this page.
Make sure to add “_LOD1” post-fix at the end of your dae file. I have chosen house_LOD1.dae for the first LOD of house prefab. But before importing the model, let’s talk about importing textures.
While importing the models, Vanda Engine looks for the following naming conventions to load extra textures located beside the diffuse texture:
- Normal Map: Diffuse Texture Name + “_n”
- Gloss Map: Diffuse Texture Name + “_g”
- Dirt Map: Diffuse Texture Name + “_d”
For example, if Vanda Engine imports a diffuse texture called “diffuse.dds” in “C:/Texture/” path for a geometry, by default it looks for the following texture names in “C:/Texture/” to load extra textures:
- Normal Map: diffuse_n.dds
- Gloss Map: diffuse_g.dds
- Dirt Map: diffuse_d.dds
You can change these naming conventions via Tools | Import Options… menu.
Make sure that you are in Prefab mode, then Go to File | Import External Scene, locate your dae file, and hit Open.