FAQ

Questions And Answers About Vanda Engine


Yes, Vanda Engine is free for commercial use.


Vanda Engine is available for Windows XP, Windows Vista, Windows 7, Windows 8 and Windows 10.


Vanda Engine is compatible with any 3D tool capable of exporting to COLLADA format. We have tested and verified that Vanda Engine supports 3ds Max, Maya, Blender, Cinema 4D, Sketchup and AC3D.


First of all, make sure that your 3D tool supports COLLADA format. Secondly, read the reference manual of your 3D tool regarding the COLLADA exporter. Finally, read the Vanda Engine tutorials about exporting the scenes from different 3D tools to COLLADA format.


Make sure you export the scene in COLLADA 1.4 format.


Vanda Engine reads DXT1, DXT3 and DXT5 compression types saved as a DDS file. For more information, please refer to this article.


Vanda Engine assumes that DXT1 compression has no alpha channel and DXT3 or DXT5 compressions have an alpha channel. If your geometry shouldn’t have an alpha channel, use DXT1 compression type.


Make sure your textures exist in the directory specified in the COLLADA file. Moreover, the dimensions of your DDS textures should be power of 2.


1.Vanda Engine uses simple naming conventions to load extra textures. For more information regarding the naming conventions, please refer to this section.
2. Make sure that your maps are beside the diffuse texture.
3. Texture dimensions should be power of 2.


In order to assign a parallax map, your normal map should have an alpha channel related to parallax mapping. Moreover, you can change the properties of parallax maps via the Skin and Instance Geometry dialog.


Vanda Engine interprets each COLLADA file as an external scene. Each external scene contains cameras, lights, instanced geometries, skeletal animations, curves, animations and so on. Vanda Engine imports static and dynamic cameras, static and dynamic lights, static and dynamic instanced geometries, and skeletal animations including their animation clips.

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