In this tutorial, we introduce texture compression methods which dramatically boosts the game performance and reduces loading time and the amount of memory required to store the textures.
Have you ever noticed white lines around the edges of your texture? In this tutorial we use Solidify B filter for Adobe Photoshop to fix this issue.
In this tutorial, I explain how to use batch processing in Photoshop to convert the format of multiple images to DDS.
Du/Dv is a derivative of normal map and is usually used for water refraction. In this tutorial, we create a base texture with Photoshop filters, save it as TGA, and generate a Du/Dv map from our TGA file with TGAToDUDV utility.
In this tutorial, we use a free plugin for Gimp called gimp-dds to export the images to a compressed dds files.