Reference Manual
Water Properties dialog lets you create the water object or edit its properties.
To access Water Properties dialog, choose Create | Water... from the main menu.
Water Properties Dialog
Lets you specify a unique name for the water.
Lets you assign a DuDv texture to the water. A DuDv map is similar to a normal map in that it stores directional information in a texture, except mostly just the Red and Green channels are used, so the bitmap has a red/yellow/green look. A DuDv map is actually a derivative of a Normal Map, and can easily be created with a variety of tools. It's usually best to blur the texture before converting it, to reduce the "jaggedness" of the distortion effect.
Default water DuDv used in Vanda Engine 1
Normal Map
Lets you assign a Normal Map to the water. A Normal Map is usually used to fake high-res geometry detail when it's mapped onto a low-res mesh. The pixels of the normal map each store a normal, a vector that describes the surface slope of the original high-res mesh at that point. The red, green, and blue channels of the normal map are used to control the direction of each pixel's normal.
Default water normal map used in Vanda Engine 1
By default, Vanda Engine 1 looks for these textures in Assets/Texture/Water folder. For more information, please see Scene Options.
Flow Speed
Lets you specify the flow speed of water.
This options specifies how to project the DuDv and Normal Maps onto the surface of water. A value of 1 repeats each texture once, while a value of 3 repeats each texture three times on water surface.
Lets you specify the size of water. This value is multiplied by a 1*1 water.
Cx, Cy, Cz
Lets you specify the location of water.
Lx, Ly, Lz
Lets you specify the sun location for water.